UPDATE: JeremyN reports that his test running TVPaint 11 on the Mojave beta worked. I'm curious to know what the TVPaint developer's internal tests of TVPaint 11 running on the beta of Mac OS Mojave have revealed ? (paging Eric Scholl, or Eric M. and when I run TVPaint 11 Pro, it no longer recognizes the key." On the French language forum Thierry Cuvelier reports: "I just installed MacOS Mojave to test it during the holidays. I suppose I'm asking if the backups of my old config files on the external drives are sufficiently "quarantined" to prevent TVPaint from accessing the old configs ? OR do I need to make sure that that the old configs are stored on an external drive that is not connected to my computer.Your results may vary, but the community may be interested to know that, aside from having to recalibrate the Cintiq, everything went smoothly for me with TVP on the first developer beta of macOS 10.14 Mojave.ĭid you experience the widely reported issue with the dongle not being recognized when running TVPaint on Mac OS 10.13 High Sierra ? Here's the question: is it possible for TVPaint to accidentally access any of those old config files stored on my external hard drive or my iCloud drive, thus causing more confusion from the remants of old configs ? Or only the new configuration ("default") in the TVPaint 11 Pro folder in my MacOS Library will be accessed by TVPaint ? I hope it's clear what I'm asking. I have put all my old configs into a separate folder and moved that folder to an external hard drive (also backed up to my iCloud drive). However, I do have many custom panels and also saved FX Stack bins that are contained inside the older configs that I want to retain (so later on I can copy them over into my fresh install of TVPaint). I am to the point now where I want to reinstall a fresh version of TVPaint to get rid of any of these "remants of previous versions". The "remants of previous versions contained in older config files" brings up a question: This could be due to remnants of previous versions contained in older config files. I guess it is supposed to pause between playbacks ,but the pause doesn't seem to be working. With "Play from Current Image/Pause" there is no Pause, it just continually plays, returning to the current image and plays again until I hit the spacebar again. However, I notice that there seems to be no difference between the behavior of "Play from Current Image/Pause" and "Play From Current Image and Return to Current Image". Double-check that it's set to "Play from Current Image/Pause" or the other options "Play From Current Image and Return to Current Image" or "Play from Beginning/Stop". Then, go to the 'Compatibility' tab, and check the Disable display scaling on high DPI settings. I don't know if that's a change in default keyboard shortcuts in 11.7.1 or something I did by messing around with the keyboard shortcuts at some point.Īnyway,I thought I'd mention it for the benefit of TVPUSER and others who might wonder why the spacebar doesn't seem to do anything. Go to where TVPaint Animation is installed, then right click on 'TVPaint Animation 11 Pro (64 bits).exe', and click on 'Properties'. I checked Preferences on my TVPaint (version 11.7.1) and the Spacebar is not set to "Play from Current Image/Pause". ,Wacom Intuos Pro 5, Wacom driver version 6.3.39-1. MacOS 12.7.1 Monterey, Mac Mini (2018), 3.2 GHz 6-Core Intel Core i7, 16 GB RAM, TVPaint PRO 11.7.1 - 64bit, Wacom Cintiq 21UX 2nd Gen. I tried hitting the spacebar, but nothing happened. Animator, TVPaint Beta-Tester, Animation Educator and Consultant. The spacebar is set to always play "from current Image/pause." Personnalisez vos brosses et donnez une touche singulière à vos animations. *This behavior would greatly improve the storyboard timeline as projects can reach much longer runtimes. Scannez, importez et nettoyez vos dessins sur papier. Mark IN points can respected after the playback from current frame reaches the OUT point Pressing play will begin the animation playback from the frame that you currently are looking atĢ. I'll provide a video example of this too.ġ. I'd like to suggest a default or togglable behavior for animation playback I'm aware of the new Playback Clip button but it simply loops one clip from the storyboard view. Using Mark IN/OUT points is a convenient way to narrow down the scope of playback and to loop preview specific sections, but it is something that ends up being a pain to set up every time you want to just play from the frame you are currently viewing. This is fine for smaller animations but It starts to become a hassle with larger projects. Playing an animation always starts from the very beginning of the timeline/mark in point. When working on longer animatics I find myself getting quite annoyed that TVPaint's timeline does not behave like timelines in almost all video editors.
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